Tuesday, 30 October 2012

Creating my Models 2



Turret:
This was possibly the most satisfying of all the models as I felt a lot more confident with polygons. I used new tool called swift loop and the cut tools. This let me create completely new polygons on the surface of the object. This was in order to make the raised pyramid like stints on the base. I also used the Boolean tool and Bevel tool a lot as it gave the rounded roof and under part of the turret head.

Idea:



My design:
 

Thursday, 25 October 2012

Assessing Someone's Work

Lucky enough I had the privilege to see the work of a good friend with a model of a AT-AT on a personal level I cannot fault anything with the model. It has a high level of detail and looks great.

The best feature on the AT-AT has to be the mechanical legs, each leg has been done completely separate and to back this up you can see how each angle of the legs is altered not only from the upper half but from below the knee joint as well.

The only fault I can tell is the feet look like they have too many polygons which could put fault into the rendering, overall I would say the model was great but could prove difficult to animate in the future (then again I don't know anything about that yet).


Wednesday, 24 October 2012

Model 1: Old School Tie Fighter

Creating my tie fighter was going to be very complicated as I do not want to use many polygons. Instead of the new version I had gone for the older version of the Tie fighter as it was going to be a lot more easier then creating one of the new T.I.E fighters.

Portrait Design:

My Design:

Monday, 15 October 2012

Creation of a Village Part 2!

So for this week I had a look at my place and thought that it was no good! I had decided to start again and straight away I saw my new building and thought it looked great. I had created a staircase with handrails instead of using the tool by using a tutorial from a YouTube user called "Tubessk" this helped me master the copying tool and the function to copy an object over a distance giving me a staircase effect.

I used the Boolean tool a lot as it was very useful in the creation of the houses then I decided as it was going to be for a first person shooter I should make it like a red base blue base scenario as it is the most effective for map design.

My one iconic twist was to design a child's swing as if it was hit by a armored truck so was mangled on one side so that it was still able to stand and was created mostly by using the cylinder shape tool and resizing it to look like poles and rope. Most of the creations used the copy tool for creation so I used grouping frequently.

A thing I would like to look at in the future would be creating roofs for housing to make it sloped without using polygons.



Thursday, 11 October 2012

Castle In 3DS max

Creating my castle in 3DS max was more difficult then I previously thought it would be. This would be down to the general interface and lots of different tools to use.

A particularly useful tool I found to use was the Boolean tool, this made it easier for myself to make holes in the object by using another object if it were. At first I found the tool just about completely useless as the operand B tended to be either not the right size or too small to make a hole! After a lot of practice and I mean a lot it became useful to create hollow boxes and or walls for a house in particular and became my most used tool in the creation of my castle.

The other tool which is undoubtedly the most useful thing in 3DS max was the auto grid function this allows you to create a object on top of another object without it falling or passing through the other.

A tool I cant seem to figure out how to use is making more segments for my polygon.

I would like to know if there is anyway to make the castle effect walls without making lots of polygons!

Thursday, 4 October 2012

Creating a Village part 1

So far I have created a house using Splines that were transformed into a 3d object. Also with the use of Booleans I managed to created both the door and windows with some extra damage points for effect (Missing chunks out of the wall).